Personal Reference Library on 3D CG and Animation
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Desidero condividere il materiale di riferimento personale finora raccolto con chi può essere interessato ad approfondire la propria conoscenza su grafica ed animazione 3D. Si tratta di una serie di libri e DVD che ho trovato molto interessanti ed educativi; anche se non tutti sono direttamente correlati a Blender, in essi si trovano comunque utili spunti e suggerimenti. Spero che queste informazioni possano risultare utili ai membri di questa comunità per sviluppare ulteriormente le proprie capacità in computer grafica, animazione e modellazione con Blender 3D o anche solo per il piacere di imparare cose nuove.

I wish to share my personal reference library with those of you which might be interested to learn more about 3D animation and graphic. It's a collection of books and DVDs which I found very interesting and instructive; even if not all the references are directly related to Blender, many of them are applicable in some way. I do hope that this list might be of help to this community's members to further develop their personal skills in CG graphic, animation and modeling with Blender 3D, or just for your personal curiosity. Good reading and happy blending!
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BOOKS
3-D Human Modeling and Animation, by Peter Ratner
Blender 2.5 Materials and Textures Cookbook, by Colin Litster, Packt Publishing
Blender 2.5 Lightning and Rendering, by A. Powell, Packt Publishing
Blender 2.5 Hotshot, by John E. Erreno, Packt Publishing
Blender 2.5 Character Animation Cookbook, by Virgilio Vasconcelos, Packt Publishing
Blender Master Class, by Ben Simonds, No Starch Press (NEW)
Blender Production: Creating Short Animations from Start to Finish, by Roland Hess
Blender Production: Creating Short Animations from Start to Finish, by Roland Hess (2nd edition updated to Blender 2.5x)
Blender Studio Projects: Digital Movie-Making, by Tony Mullen, Claudio Andaur
Bounce, Tumble, and Splash!: Simulating the Physical World in Blender 3D, by Erwin Coumans, Tony Mullen
Character Development in Blender 2.5, by Jonathan Williamson
Character Animation: 2D Skills for Better 3D, by Steve Roberts
Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know, by Jennifer Van Sijll
Cycles per Blender 3D 2.62 - 2.65, Vol.1 versione 2.62, by Francesco Milanese
Digital Compositing for Film and Video, by Steve Wright
Digital Lighting and Rendering, by Jeremy Birn
Directing the Story: Professional Storytelling and Storyboarding Tecniques for Live Action and Animation, by Francis Glebas
Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volumes 1 and 2
Facial Expressions: A Visual Reference for Artists, by Mark Simon
Film Directing Shot by Shot: Visualizing from Concept to Screen, by Steven D. Katz
GIMP 2.6 for Photographers: Image Editing with Open Sorce Software, by Klaus Goelker
Grokking the GIMP, by Carey Bunks
Ideas for the Animated Short: Finding and Building Stories, by Karen Sullivan, et al
Il Compositing in Blender 2.5 - Utilizzare i nodi nella fase di post-produzione, by Francesco Milanese
Introducing Character Animation with Blender 2.5, by Tony Mullen
Master Shots Vol 1, 2nd Edition: 100 Advanced Camera Techniques to Get an Expensive Look on Your Low-Budget Movie, by Christopher Kenworthy
Master Shots: Vol 2: 100 Ways to Shot Great Dialogue Scenes, by Christopher Kenworthy
Mastering Celtx, by Terry Borst
Materiali e Textures in Blender 2.5 - Volume 1: I Materials, by Francesco Milanese
Materiali e Textures in Blender 2.5 - Volume 2: Le Textures, by Francesco Milanese
Perspective for Interior Designers, by John F. Pile
Setting the Scene, by Fraser MacLean
Setting Up your Scenes: The Inner Workings of Great Films, by Richard Pepperman
Setting Up Your Shots: Great Camera Moves Every Filmmaker Should Know, by Jeremy Vineyard
Texturing and Modeling: A Procedural Approach, by David S. Ebert, et al
Timing for Animation, by Harold Whittaker, et al
The Art of Storyboard - Third Edition: A filmmaker's introduction, by John Art
The Animator's Survival Kit, by Richard E. Williams
The Book of Inkscape: The Definitive Guide to the Free Graphics Editor, by Dmitry Kirsanov
The Illusion of Life: Disney Animation, by Frank Thomas, Ollie Johnston
The Storyboard Design Course: The Ultimate Guide for Artists, Directors, Producers and Scriptwriters, by Giuseppe Cristiano
The Wow Factor - Create a jaw dropping effects in Blender, by Andrew Price
Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, by Roland Hess
Walt Disney Animation Studios - The Archive Series: Design, by Disney Editions
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DVD
DVD Training 9: Track, Match, Blend!, by Sebastian Koenig, Blender Open Movie Workshop, Blender Foundation
DVD Training 8: Humane Rigging, by Nathan Vegdahl, Blender Open Movie Workshop, Blender Foundation
DVD Training 7: Blend & Paint, by David Revoy, Blender Open Movie Workshop, Blender Foundation
DVD Training 6: Blenderella - Character Modeling in Blender 2.5, by Angela Guenette, Blender Open Movie Workshop, Blender Foundation
DVD Training 5: Chaos & Evolution, by David Revoy, Blender Open Movie Workshop, Blender Foundation
DVD Training 4: Venom's Lab!, by Pablo Vasquez, Blender Open Movie Workshop, Blender Foundation
Big Buck Bunny, Blender Open Movie Project, Blender Foundation
Sintel, Blender Open Movie Project, Blender Foundation
Tears of Steel, Blender Open Movie Project, Blender Foundation
Ninja Character Creation: Volumes I and II, by Lee Salvemini, CGMasters
Environment Modeling and Texturing, by Christopher Plush, CGMasters
Vehicle Modeling, by Jonathan Williamson, CG Cookie
Blender Animation Toolkit, by Beorn Leonard and Nathan Vegdahl, CG Cookie (NEW)
Compositing in Blender, by Bartek Skorupa, CG Cookie (NEW)
Animation Fundamentals in Blender, by Beorn Leonard, CG Cookie (NEW)
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ONLINE COURSES ATTENDED
The Nature Academy, by Andrew Price (the complete 1st edition course)
Color for Digital Artists webinar, by Steve Wright
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Risorse consigliate su Blender 3D:
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